R7 Client und R10 Server Changelist + Releasetag
23.03.11 18:19 Uhr -=[tL.Shorty]=-

In den offiziellen englischen EA Foren gibt es nun konkrete Aussagen, zum Release des R7 Client und des R10 Server Patches. Beide sollen am Mittwoch morgen unserer Zeit kommen und folgende Fixes mitbringen. Fangen wir erst mal mit dem Changelog der Serverversion R10 an:

Zitat:
? Punkbuster is required ON for ranked servers
? Ranked servers cannot be started with a password
? Autobalance message goes to text-chat instead of in the middle of the screen
? Added weapon balance tweaks to a number of weapons ? we are eagerly awaiting feedback!

Wie ihr sehen könnt, wurde einige Waffenschäden angepaßt. Nach internen Informationen haben einige Waffen einen Tweak erhalten, die bisher recht schwach auf der Brust waren. Ich denke mit Release der Patches bekommen wir hier detailliertere Informationen. Nachfolgend noch ein Teil aus dem Changelog des R7 Clientpatch. Da die Liste recht lang ist, habe ich hier die (vermeintlich) wichtigen Bugfixes zusammengetragen. Die volle Liste bekommt ihr HIER im EA Forum:

Zitat:
? MP ? New Server browser
? MP ? Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
? MP ? Crash fixes relating to ALT+TAB at different times throughout the game
? MP ? Hang fix when trying to connect to a full server multiple times
? MP ? Deletion of soldiers now possible through the account pages in game
? MP ? Removed screen flash during loading
? MP ? Added support for colour blind players
? MP ? Fixed crashes relating to faulty server banners
? MP ? Servers closing during connection no longer cause the client to hang
? MP ? Auto team swap reflects correctly in the scoreboard
? MP ? Veteran ranks no longer display as ?12?
? MP ? Logout/Login button correctly reflects the player status
? MP ? Added minimum number of players needed to start a round
? MP ? Server filter options are remembered
? MP ? Punkbuster filter now works as intended
? MP ? CANCEL server refresh is implemented
? MP ? One account can no longer connect to the same server multiple times
? MP ? Game no longer crashes if the player sends a message in the loading screen
? MP ? Trying to join a full server no longer causes the game to hang on Please Wait message
? MP ? Most server filter options are remembered it doesn't remember the setting in dropdowns
? MP ? Kit/gadget loadout saved between sessions
? SP ? Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
? SP ? Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian

Wie ihr sehen könnt sollen nun endlich die Waffen und Kit Settings zwischen den Runden gespeichert bleiben. Das ist wirklich eine sinnvolle Neuerung. Auf den neuen Serverbrowser bin ich auch gespannt. Und das Support für Farbenblinde Spieler eingebaut wurde, gab es so glaube ich auch noch nicht. Viele sinnvolle Bugfixes und Neuerungen !

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#2 am 23.04.2010 um 17:22 Uhr IP gespeichert
-=[tL.Daidalos]=-
Admin

Offizieller Changelog zu den Waffenänderungen:

?

  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    Decreased the damage of the PKM over long range to balance it with other LMGs.
    Increased the base damage of the Type88 LMG to balance it with other LMGs.

  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
    Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

  • Reduced the base damage of the PP2000 to balance the increased range.
    Increased the damage of the 9A91 over long range to balance its lower magazine size.

  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    Increased the damage of the MP412 over long range to balance its low rate of fire.
    Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

  • Fixed a bug where the BMD3 would take extra damage to the front armor.
    Reduced the explosive damage from Attack Helicopter cannons.
    Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

#1 am 21.04.2010 um 22:42 Uhr IP gespeichert
-=[tL.Katana]=-
Admin

Na und schon wer heute ausgiebig getestet?

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